![]() ![]() Thanks for all the bug reports and suggestions. Please do not reupload without permission. If you are experiencing no texture issues after updating, navigate to your user path (User/AppData/Local/BeamNG.drive/0.2x), and delete the coronet folder from the vehicle folder. And thanks to all who provided bug reports and suggestions.Ĭlear Cache before the first run to avoid texture issues. BeamNG Development team: Providing official vehicles to reference towards. Car_Killer: Material format conversion tool. ![]() TheCrySick: Providing an Excel sheet on torque curve editing. ltntai: Providing information on engine tuning. INSANE416: I used the engine torque data for the 318 and 426 from the " Plymouth Fury III", and crossed checked them with Automobile-Catalog. Stoat Muldoon: Original meshes, jbeams, and some advice. Updated around 90 materials to Materials v1.5. Added preset interior colors and colorable interior (Experimental). ![]() Improved gauge textures, and added metric and whiteback gauges. Revamped various configurations based on community feedback. Fixed some official wheels turning gray when this is installed. Updated the material format from "materials.cs" to "_.materials.json". Minor adjustments to spotlight settings. Adjusted shock sounds based on official vehicles. 426 Hemi is now making comparable power with real-life counterparts. Slightly adjusted the height and width of large bumper guards. Added 6 Dodge Division hubcaps: 4 are 14", and 2 are 15". Added 2 more engines: 318 LA, and 426 Hemi. Added utility components along with some extra trim options. Adjusted taillight glow maps to fit more closely with real-life counterparts. Revamped most configurations to fit more closely with real-life counterparts. Replaced original engine sound to the current generic V8 sound. The original contributors are listed not a 3D artist or a dedicated modder, thus my content may not match the quality of the original. I had received permission from Stoat Muldoon, the original author of the Dodge Coronet, to release a slightly updated version of the mod. I've been working on this mod all the way since January and it will be released at May the 4th.īeta testing applications are now closed.Since the original thread for this car is removed from the forums, I have to create a new thread. This mod comes with 9 configs including Stock, Runner, Police, Drift, Tradesman, Limited, Derby, Camper, and the Beast. The original pickup Jbeam files was quite modified by me and and it deforms pretty decent between 50 ~ 90 MPH impacts keep in mind that it is still being worked on and except some spikes and strange deformations. All that will be fixed in the future,Īlso, the cab of the truck was originally a mega cab and I turned into a crew cab since the Dodge RAM 1500 dose not offer the mega cab config. Some stuffs on this truck does not work properly such as, door glasses does not break, glowmaps does not work (well some not all) and gauges aren't function at all. This model was not made by me all credits goes to the Ubisoft Team for the model.Īlthough the model wasn't made by me I did add a lot of stuffs on it This isn't a that much of a "bootleg" mod that you would see on some 3rd party websites with a lazy slap-mesh from another game without any effort putted in it. Hi guys, this is my project mod and it will also be my first public mod and its the Dodge Ram 1500 that I've been working on. ![]()
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